AotStubWriter.cs
using System.CodeDom;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public abstract class AotStubWriter
{
protected AotStubWriter(object stub)
{
this.stub = stub;
}
public object stub { get; }
public virtual bool skip => false;
public abstract string stubMethodComment { get; }
public abstract string stubMethodName { get; }
public abstract IEnumerable<CodeStatement> GetStubStatements();
}
}