using UnityEngine;
namespace Unity.VisualScripting
{
public struct FontVariant
{
public readonly FontWeight weight;
public readonly FontStyle style;
public FontVariant(FontWeight weight, FontStyle style)
{
this.weight = weight;
this.style = style;
}
public override bool Equals(object obj)
{
if (!(obj is FontVariant))
{
return false;
}
var other = (FontVariant)obj;
return weight == other.weight && style == other.style;
}
public override int GetHashCode()
{
return HashUtility.GetHashCode(weight, style);
}
}
}