using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace Unity.VisualScripting
{
public class DropdownOption : IDropdownOption
{
public DropdownOption(object value)
{
this.value = value;
label = value != null ? value.ToString() : "(null)";
}
public DropdownOption(object value, string label)
{
this.value = value;
this.label = label;
}
public string label { get; set; }
public virtual string popupLabel => label;
public object value { get; set; }
private static IEnumerable<DropdownOption> GetEnumOptions<T>(bool nicify)
{
foreach (var enumValue in Enum.GetValues(typeof(T)).Cast<T>())
{
yield return new DropdownOption(enumValue, nicify ? ObjectNames.NicifyVariableName(enumValue.ToString()) : enumValue.ToString());
}
}
public static IEnumerable<DropdownOption> GetEnumOptions<T>()
{
return GetEnumOptions<T>(false);
}
public static IEnumerable<DropdownOption> GetEnumOptionsNicified<T>()
{
return GetEnumOptions<T>(true);
}
}
}