IndividualPropertyDrawer.cs
using System;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
public abstract class IndividualPropertyDrawer : IDisposable
{
public void Initialize(SerializedProperty property)
{
this.property = property;
Initialize();
}
protected abstract void Initialize();
public SerializedProperty property { get; private set; }
public abstract float GetHeight(GUIContent label);
public abstract void OnGUI(Rect drawerPosition, GUIContent label);
public virtual void Dispose() { }
}
}