EventMachineEditor.cs
namespace Unity.VisualScripting
{
[Editor(typeof(IEventMachine))]
public class EventMachineEditor : MachineEditor
{
public EventMachineEditor(Metadata metadata) : base(metadata) { }
}
}
namespace Unity.VisualScripting
{
[Editor(typeof(IEventMachine))]
public class EventMachineEditor : MachineEditor
{
public EventMachineEditor(Metadata metadata) : base(metadata) { }
}
}