using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public interface IGraphContext : IDisposable
{
GraphReference reference { get; }
IEnumerable<IGraphContextExtension> extensions { get; }
IGraph graph { get; }
ICanvas canvas { get; }
GraphSelection selection { get; }
Metadata graphMetadata { get; }
Metadata selectionMetadata { get; }
Metadata ElementMetadata(IGraphElement element);
AnalyserProvider analyserProvider { get; }
string windowTitle { get; }
IEnumerable<ISidebarPanelContent> sidebarPanels { get; }
bool isPrefabInstance { get; }
void BeginEdit(bool disablePrefabInstance = true);
void EndEdit();
void DescribeAndAnalyze();
}
}