using System;
namespace Unity.VisualScripting
{
public class GraphContextProvider : SingleDecoratorProvider<GraphReference, IGraphContext, GraphContextAttribute>
{
private static GraphContextProvider _instance;
public static GraphContextProvider instance => _instance ?? (_instance = new GraphContextProvider());
protected override bool cache => true;
protected override Type GetDecoratedType(GraphReference reference)
{
return reference.graph.GetType();
}
public override bool IsValid(GraphReference reference)
{
return reference.isValid;
}
}
public static class XGraphContextProvider
{
public static IGraphContext Context(this GraphReference reference)
{
return GraphContextProvider.instance.GetDecorator(reference);
}
public static T Context<T>(this GraphReference reference) where T : IGraphContext
{
return GraphContextProvider.instance.GetDecorator<T>(reference);
}
}
}