AssetBundleCreator.cs
#if VISUAL_SCRIPT_INTERNAL
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AssetBundleCreator : MonoBehaviour
{
//TODO: Create CI to automatically create and update the assetbundle
[MenuItem("Tools/Visual Scripting/Internal/Build Asset Bundle")]
private static void BuildAssetBundle()
{
BuildPipeline.BuildAssetBundles("Assets/", BuildAssetBundleOptions.None,
BuildTarget.StandaloneOSX);
}
}
#endif