AnalyserAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
public sealed class AnalyserAttribute : Attribute, IDecoratorAttribute
{
public AnalyserAttribute(Type type)
{
this.type = type;
}
public Type type { get; private set; }
}
}