# Add relations to a Custom C# node
> [!NOTE]
> To add logic to a node, you must create a Custom C# node and add ports. [!include[vs-tasks-note-end](./snippets/custom-c-nodes/vs-tasks-note-end.md)]
After you [add ports](vs-create-custom-node-add-ports.md) and [add logic](vs-create-custom-node-add-logic.md) to a node, relations help Visual Scripting correctly display a Custom C# node in a Script Graph.
To add relations to a node:
1. [!include[vs-open-project-window](./snippets/vs-open-project-window.md)]
2. [!include[vs-open-existing-external-code](./snippets/vs-open-existing-external-code.md)]
3. In your external editor, add relations in the format `$RelationType$($Port1$, $Port2$)`, where `$RelationType$` is the relation type you want to assign between the ports you specify as `$Port1$` or `$Port2$`.
For example, to assign relations to the previous example node:
```C#
using System;
using Unity.VisualScripting;
using UnityEngine;
public class MyNode : Unit
{
[DoNotSerialize]
public ControlInput inputTrigger;
[DoNotSerialize]
public ControlOutput outputTrigger;
[DoNotSerialize]
public ValueInput myValueA;
[DoNotSerialize]
public ValueInput myValueB;
[DoNotSerialize]
public ValueOutput result;
private string resultValue;
protected override void Definition()
{
inputTrigger = ControlInput("inputTrigger", (flow) =>
{
resultValue = flow.GetValue<string>(myValueA) + flow.GetValue<string>(myValueB) + "!!!";
return outputTrigger;
});
outputTrigger = ControlOutput("outputTrigger");
myValueA = ValueInput<string>("myValueA", "Hello ");
myValueB = ValueInput<string>("myValueB", String.Empty);
result = ValueOutput<string>("result", (flow) => resultValue);
Requirement(myValueA, inputTrigger); //Specifies that we need the myValueA value to be set before the node can run.
Requirement(myValueB, inputTrigger); //Specifies that we need the myValueB value to be set before the node can run.
Succession(inputTrigger, outputTrigger); //Specifies that the input trigger port's input exits at the output trigger port. Not setting your succession also dims connected nodes, but the execution still completes.
Assignment(inputTrigger,result);//Specifies that data is written to the result string output when the inputTrigger is triggered.
}
}
```
For more information on relation types, see [Custom C# nodes](vs-create-custom-node.md#relation-types).
4. [!include[vs-save-script](./snippets/vs-save-script.md)]
1. [!include[vs-return-unity](./snippets/vs-return-unity.md)]
5. Do one of the following:
- [!include[vs-open-graph-w-node](./snippets/custom-c-nodes/vs-open-graph-w-node.md)].
- [!include[vs-ff-add-node](./snippets/custom-c-nodes/vs-ff-add-node.md)]
6. In the [Graph toolbar](vs-interface-overview.md#the-graph-toolbar), enable **Relations**.
Visual Scripting displays the relations you assigned to the Custom C# node. If you used the previous code sample, the node's relations might look like the following image:

## Next steps
After you add relations to a node, you can choose to [add documentation](vs-create-custom-node-add-docs.md) or [customize the node with attributes](vs-create-custom-node-attributes-reference.md).