using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEditor;
using NUnit.Framework;
internal class DropdownOptionsListDrawer : WrapperWindowFixture
{
internal class Fixture : MonoBehaviour
{
public Dropdown.OptionDataList options = new Dropdown.OptionDataList();
}
[UnityTest]
public IEnumerator PropertyDrawerDoesNotThrowExceptionWhenObjectIsDisposed()
{
var go = new GameObject();
var component = go.AddComponent<Fixture>();
var so = new SerializedObject(component);
var win = GetWindow((wnd) => {
Assert.DoesNotThrow(() => EditorGUILayout.PropertyField(so.FindProperty("options")));
so.Dispose();
so = new SerializedObject(component);
Assert.DoesNotThrow(() => EditorGUILayout.PropertyField(so.FindProperty("options")));
return true;
});
while (win.TestCompleted == false)
{
yield return null;
}
}
}