UGUIAnalytics.cs
using UnityEngine;
using UnityEngine.Analytics;
using UnityEngine.UI;
namespace UnityEditor.UI.Analytics
{
internal static class UGUIAnalytics
{
public static void Send (IAnalytic analytic)
{
if (!EditorAnalytics.enabled)
return;
EditorAnalytics.SendAnalytic(analytic);
}
}
}