ICurvesOwnerInspectorWrapper.cs
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
interface ICurvesOwnerInspectorWrapper
{
ICurvesOwner curvesOwner { get; }
SerializedObject serializedPlayableAsset { get; }
int lastCurveVersion { get; set; }
double lastEvalTime { get; set; }
double ToLocalTime(double time);
}
}