using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
// Handles Undo animated properties on PlayableAssets from clips to create parameter animation
static partial class TimelineRecording
{
internal static bool HasAnyPlayableAssetModifications(UndoPropertyModification[] modifications)
{
return modifications.Any(x => GetTarget(x) as IPlayableAsset != null);
}
internal static UndoPropertyModification[] ProcessPlayableAssetModification(UndoPropertyModification[] modifications, WindowState state, bool allowAdd)
{
// can't record without a director since the asset being modified might be a scene instance
if (state == null || state.editSequence.director == null)
return modifications;
var remaining = new List<UndoPropertyModification>();
foreach (UndoPropertyModification mod in modifications)
{
if (!ProcessPlayableAssetModification(mod, state, allowAdd))
remaining.Add(mod);
}
if (remaining.Count != modifications.Length)
{
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
return remaining.ToArray();
}
static bool ProcessPlayableAssetModification(UndoPropertyModification mod, WindowState state, bool allowAdd)
{
var target = GetTarget(mod) as IPlayableAsset;
if (target == null)
return false;
var curvesOwner = AnimatedParameterUtility.ToCurvesOwner(target, state.editSequence.asset);
if (curvesOwner == null || !curvesOwner.HasAnyAnimatableParameters())
return false;
return ProcessPlayableAssetRecording(mod, state, curvesOwner, allowAdd);
}
internal static TimelineClip FindClipWithAsset(TimelineAsset asset, IPlayableAsset target)
{
if (target == null || asset == null)
return null;
var clips = asset.flattenedTracks.SelectMany(x => x.clips);
return clips.FirstOrDefault(x => x != null && x.asset != null && target == x.asset as IPlayableAsset);
}
static bool ProcessPlayableAssetRecording(UndoPropertyModification mod, WindowState state, ICurvesOwner curvesOwner, bool allowAdd)
{
if (mod.currentValue == null)
return false;
if (!curvesOwner.IsParameterAnimatable(mod.currentValue.propertyPath))
return false;
// only animate items with existing curves
if (!allowAdd && !curvesOwner.IsParameterAnimated(mod.currentValue.propertyPath))
return false;
var localTime = state.editSequence.time;
var timelineClip = curvesOwner as TimelineClip;
if (timelineClip != null)
{
// don't use time global to local since it will possibly loop.
localTime = timelineClip.ToLocalTimeUnbound(state.editSequence.time);
}
if (localTime < 0)
return false;
if (state.playing)
return true; //absorb undo but don't record during playback
// grab the value from the current modification
float fValue;
if (!ExpressionEvaluator.Evaluate(mod.currentValue.value, out fValue))
{
// case 916913 -- 'Add Key' menu item will passes 'True' or 'False' (instead of 1, 0)
// so we need a special case to parse the boolean string
bool bValue;
if (!bool.TryParse(mod.currentValue.value, out bValue))
{
Debug.Assert(false, "Invalid type in PlayableAsset recording");
return false;
}
fValue = bValue ? 1 : 0;
}
var added = curvesOwner.AddAnimatedParameterValueAt(mod.currentValue.propertyPath, fValue, (float)localTime);
if (added && AnimationMode.InAnimationMode())
{
EditorCurveBinding binding = curvesOwner.GetCurveBinding(mod.previousValue.propertyPath);
AnimationMode.AddPropertyModification(binding, mod.previousValue, true);
curvesOwner.targetTrack.SetShowInlineCurves(true);
if (state.GetWindow() != null && state.GetWindow().treeView != null)
state.GetWindow().treeView.CalculateRowRects();
}
return added;
}
static bool IsPlayableAssetProperty(SerializedProperty property)
{
return property.serializedObject.targetObject is IPlayableAsset;
}
}
}