using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
/// <summary>
/// Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
///
/// You can use this attribute on the test method, test class, or test assembly level. Use the supported <see cref="RuntimePlatform"/> enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more `RuntimePlatform` values along with or without the include or exclude properties as parameters to the [Platform](https://github.com/nunit/docs/wiki/Platform-Attribute) attribute constructor.
///
/// The test(s) skips if the current target platform is:
/// - Not explicitly specified in the included platforms list
/// - In the excluded platforms list
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// using UnityEngine;
/// using UnityEngine.TestTools;
/// using NUnit.Framework;
///
/// [TestFixture]
/// public class TestClass
/// {
/// [Test]
/// [UnityPlatform(RuntimePlatform.WindowsPlayer)]
/// public void TestMethod()
/// {
/// Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
/// }
/// }
/// ]]>
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
public class UnityPlatformAttribute : NUnitAttribute, IApplyToTest
{
/// <summary>
/// A subset of platforms you need to have your tests run on.
/// </summary>
public RuntimePlatform[] include { get; set; }
/// <summary>
/// List the platforms you do not want to have your tests run on.
/// </summary>
public RuntimePlatform[] exclude { get; set; }
private string m_skippedReason;
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class.
/// </summary>
public UnityPlatformAttribute()
{
include = new List<RuntimePlatform>().ToArray();
exclude = new List<RuntimePlatform>().ToArray();
}
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class with a list of platforms to include.
/// </summary>
/// <param name="include">The different <see cref="RuntimePlatform"/> to run the test on.</param>
public UnityPlatformAttribute(params RuntimePlatform[] include)
: this()
{
this.include = include;
}
/// <summary>
/// Modifies a test as defined for the specific attribute.
/// </summary>
/// <param name="test">The test to modify</param>
public void ApplyToTest(Test test)
{
if (test.RunState == RunState.NotRunnable || test.RunState == RunState.Ignored || IsPlatformSupported(Application.platform))
{
return;
}
test.RunState = RunState.Skipped;
test.Properties.Add(PropertyNames.SkipReason, m_skippedReason);
}
internal bool IsPlatformSupported(RuntimePlatform testTargetPlatform)
{
if (include.Any() && !include.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Only supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray()));
return false;
}
if (exclude.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Not supported on {0}", string.Join(", ", exclude.Select(x => x.ToString()).ToArray()));
return false;
}
return true;
}
}
}