using System;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using UnityEngine;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner
{
internal class TestListCacheData : ScriptableSingleton<TestListCacheData>, ITestListCacheData
{
[SerializeField]
private List<TestPlatform> m_Platforms = new List<TestPlatform>();
[SerializeField]
private List<ITest> m_CachedData = new List<ITest>();
public List<TestPlatform> platforms
{
get { return m_Platforms; }
}
public List<ITest> cachedData
{
get { return m_CachedData; }
}
}
}