IEditorCompilationInterfaceProxy.cs
using System;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.TestTools.TestRunner
{
internal interface IEditorCompilationInterfaceProxy
{
ScriptAssembly[] GetAllEditorScriptAssemblies();
PrecompiledAssembly[] GetAllPrecompiledAssemblies();
}
}