using System;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.TestTools.TestRunner
{
internal class EditorCompilationInterfaceProxy : IEditorCompilationInterfaceProxy
{
public ScriptAssembly[] GetAllEditorScriptAssemblies()
{
return EditorCompilationInterface.Instance.GetAllEditorScriptAssemblies(EditorCompilationInterface.GetAdditionalEditorScriptCompilationOptions());
}
public PrecompiledAssembly[] GetAllPrecompiledAssemblies()
{
return EditorCompilationInterface.Instance.GetAllPrecompiledAssemblies();
}
}
}