EditorAssemblyWrapper.cs
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine.TestTools.Utils;
namespace UnityEditor.TestTools.TestRunner
{
internal class EditorAssemblyWrapper : AssemblyWrapper
{
public EditorAssemblyWrapper(Assembly assembly)
: base(assembly) {}
public override AssemblyName[] GetReferencedAssemblies()
{
return Assembly.GetReferencedAssemblies();
}
public override string Location { get { return Assembly.Location; } }
}
}