DetermineRuntimePlatformTask.cs
using System;
using System.Collections;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Player
{
internal class DetermineRuntimePlatformTask : TestTaskBase
{
public override IEnumerator Execute(TestJobData testJobData)
{
var targetPlatform = testJobData.executionSettings.targetPlatform;
if (targetPlatform.HasValue)
{
testJobData.TargetRuntimePlatform = BuildTargetConverter.TryConvertToRuntimePlatform(targetPlatform.Value);
}
yield return null;
}
}
}