PlatformSpecificSuccessfulLaunchTask.cs
using System;
using System.Collections;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform
{
internal class PlatformSpecificSuccessfulLaunchTask : TestTaskBase
{
public override IEnumerator Execute(TestJobData testJobData)
{
if ((testJobData.GetCurrentBuildOptions() & BuildOptions.AutoRunPlayer) != 0)
{
testJobData.PlatformSpecificSetup.PostSuccessfulLaunchAction();
}
yield return null;
}
}
}