CleanupConstructDelegatorTask.cs
using System;
using System.Collections;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class CleanupConstructDelegatorTask : TestTaskBase
{
public override IEnumerator Execute(TestJobData testJobData)
{
testJobData.ConstructDelegator.DestroyCurrentTestObjectIfExists();
yield break;
}
}
}