using System;
namespace UnityEditor.TestTools.TestRunner
{
#if !UNITY_2021_1_OR_NEWER
internal class XboxOnePlatformSetup : IPlatformSetup
{
private XboxOneDeployMethod oldXboxOneDeployMethod;
private XboxOneDeployDrive oldXboxOneDeployDrive;
private string oldXboxOneAdditionalDebugPorts;
public void Setup()
{
oldXboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod;
oldXboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive;
oldXboxOneAdditionalDebugPorts = EditorUserBuildSettings.xboxOneAdditionalDebugPorts;
EditorUserBuildSettings.xboxOneDeployMethod = XboxOneDeployMethod.Package;
EditorUserBuildSettings.xboxOneDeployDrive = XboxOneDeployDrive.Default;
// This causes the XboxOne post processing systems to open this port in your package manifest.
// In addition it will open the ephemeral range for debug connections as well.
// Failure to do this will cause connection problems.
EditorUserBuildSettings.xboxOneAdditionalDebugPorts = "34999";
}
public void PostBuildAction()
{
}
public void PostSuccessfulBuildAction()
{
}
public void PostSuccessfulLaunchAction()
{
}
public void CleanUp()
{
EditorUserBuildSettings.xboxOneDeployMethod = oldXboxOneDeployMethod;
EditorUserBuildSettings.xboxOneDeployDrive = oldXboxOneDeployDrive;
// This causes the XboxOne post processing systems to open this port in your package manifest.
// In addition it will open the ephemeral range for debug connections as well.
// Failure to do this will cause connection problems.
EditorUserBuildSettings.xboxOneAdditionalDebugPorts = oldXboxOneAdditionalDebugPorts;
}
}
#endif
}