StadiaPlatformSetup.cs
using System;
namespace UnityEditor.TestTools.TestRunner
{
internal class StadiaPlatformSetup : IPlatformSetup
{
public void Setup()
{
}
public void PostBuildAction()
{
}
public void PostSuccessfulBuildAction()
{
}
public void PostSuccessfulLaunchAction()
{
}
public void CleanUp()
{
}
}
}