PostbuildCleanupAttributeFinder.cs
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner
{
internal class PostbuildCleanupAttributeFinder : AttributeFinderBase<IPostBuildCleanup, PostBuildCleanupAttribute>
{
public PostbuildCleanupAttributeFinder() : base(attribute => attribute.TargetClass) {}
}
}