using System;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.GUI
{
internal static class Icons
{
public static readonly Texture2D s_FailImg;
public static readonly Texture2D s_IgnoreImg;
public static readonly Texture2D s_SuccessImg;
public static readonly Texture2D s_UnknownImg;
public static readonly Texture2D s_InconclusiveImg;
public static readonly Texture2D s_StopwatchImg;
static Icons()
{
s_FailImg = EditorGUIUtility.IconContent("TestFailed").image as Texture2D;
s_IgnoreImg = EditorGUIUtility.IconContent("TestIgnored").image as Texture2D;
s_SuccessImg = EditorGUIUtility.IconContent("TestPassed").image as Texture2D;
s_UnknownImg = EditorGUIUtility.IconContent("TestNormal").image as Texture2D;
s_InconclusiveImg = EditorGUIUtility.IconContent("TestInconclusive").image as Texture2D;
s_StopwatchImg = EditorGUIUtility.IconContent("TestStopwatch").image as Texture2D;
}
}
}