using System;
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
{
/// <summary>
/// Provides basic utility methods for creating assets in the active Project Browser folder path.
/// </summary>
internal interface IActiveFolderTemplateAssetCreator
{
/// <summary>
/// The active Project Browser folder path relative to the root project folder.
/// </summary>
/// <returns>The active folder path string.</returns>
string GetActiveFolderPath();
/// <summary>
/// Creates a new folder asset in the active folder path with assets defined by provided templates.
/// </summary>
/// <param name="defaultName">The default name of the folder.</param>
/// <param name="templateNames">The names of templates to be used when creating embedded assets.</param>
void CreateFolderWithTemplates(string defaultName, params string[] templateNames);
/// <summary>
/// Creates a new script asset in the active folder path defined by the provided template.
/// </summary>
/// <param name="defaultName">The default name of the new script asset.</param>
/// <param name="templatePath">The template to be used when creating the asset.</param>
void CreateScriptAssetFromTemplateFile(string defaultName, string templatePath);
}
}