using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace PlayModeTests_9
{
public class SkippingFrameTests
{
private GameObject PrepareCube()
{
var go = GameObject.CreatePrimitive(PrimitiveType.Cube);
var rb = go.AddComponent<MovementScript>();
rb.velocity = Vector3.down * 5;
return go;
}
[UnityTest]
public IEnumerator CubeMovesDown()
{
// todo: Create the test body
Assert.Fail("TODO");
yield break;
}
}
}