ValueOutputter.cs
using UnityEngine;
namespace MyExercise_4
{
public class ValueOutputter
{
public Vector3 GetVector3()
{
return new Vector3(10f + (1f/3f), 3f, 9f + (2f/3f));
}
public Quaternion GetQuaternion()
{
return new Quaternion(10f, 0f, 7f + (1f/3f), 0f);
}
public float GetFloat()
{
return 19f + (1f/3f);
}
}
}