using System;
using System.Collections;
using System.IO;
using System.Reflection;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests_14
{
internal class ScriptAddingTests
{
private const string k_filePath = @"Assets\\Tests";
private string fileName;
[UnitySetUp]
public IEnumerator Setup()
{
fileName = Guid.NewGuid() + ".cs";
CreateScript(fileName);
yield return new RecompileScripts();
}
[Test]
public void CreatedScriptIsVerified()
{
var verification = VerifyScript();
Assert.That(verification, Is.EqualTo("OK"));
}
[UnityTearDown]
public IEnumerator Teardown()
{
if (string.IsNullOrEmpty(fileName))
{
Assert.Fail("Could not cleanup file. File name is not available.");
}
var path = Path.Combine(k_filePath, fileName);
if (!File.Exists(path))
{
yield break;
}
File.Delete(path);
yield return new RecompileScripts();
}
private void CreateScript(string fileName)
{
var path = Path.Combine(k_filePath, fileName);
try
{
File.WriteAllText(path, @"
public class MyTempScript {
public string Verify()
{
return ""OK"";
}
}");
}
catch(DirectoryNotFoundException)
{
Assert.Inconclusive("The path to file is incorrect. Please make sure that the path to TempScript is valid.");
}
}
private string VerifyScript()
{
Type type = Type.GetType("MyTempScript", true);
object instance = Activator.CreateInstance(type);
var verifyMethod = type.GetMethod("Verify", BindingFlags.Instance | BindingFlags.Public);
var verifyResult = verifyMethod.Invoke(instance, new object[0]);
return verifyResult as string;
}
}
}