SamplePoint.cs
using System;
namespace Unity.PerformanceTesting.Editor
{
internal struct SamplePoint : IComparable<SamplePoint>
{
public double sample;
public int index;
public SamplePoint(double _sample, int _index)
{
sample = _sample;
index = _index;
}
public int CompareTo(SamplePoint other)
{
return sample.CompareTo(other.sample);
}
}
}