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value: 6 - Add Water Decals
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value: "We use the Water Wetness and Water Caustics decal to more tightly integrate
the stream water with the terrain. The Wetness decal makes the terrain and
other meshes around the stream look like they\u2019re wet, and the Caustics
decal imitates the appearance of lighting getting refracted by the surface
of the water and getting focused in animated patterns on the bottom of the
stream.\r\n\r\nFor the Wetness decal, it should be created and scaled so
that the top of the decal extends around half a meter above the surface of
the water. The top of the Caustics decal should be just under the water.\r\n\r\nFor
both decals, the decal volumes should be kept as small as possible in all
three dimensions - just large enough to cover their intended use and no larger.
You can also save some performance by lowering the Draw Distance parameter
on each decal so they are not drawn at a distance.\r\n \n"
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