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      value: 6 - Add Water Decals
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      value: "We use the Water Wetness and Water Caustics decal to more tightly integrate
        the stream water with the terrain. The Wetness decal makes the terrain and
        other meshes around the stream look like they\u2019re wet, and the Caustics
        decal imitates the appearance of lighting getting refracted by the surface
        of the water and getting focused in animated patterns on the bottom of the
        stream.\r\n\r\nFor the Wetness decal, it should be created and scaled so
        that the top of the decal extends around half a meter above the surface of
        the water. The top of the Caustics decal should be just under the water.\r\n\r\nFor
        both decals, the decal volumes should be kept as small as possible in all
        three dimensions - just large enough to cover their intended use and no larger.
        You can also save some performance by lowering the Draw Distance parameter
        on each decal so they are not drawn at a distance.\r\n \n"
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