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        To save memory and reduce draw calls, we\u2019re using just two rock meshes
        that both use the same texture set.  The rocks are rotated and scaled to
        give a variety of appearances.\n\nNotice that we\u2019ve created visual variety
        by creating two different sizes of rocks - large boulders, and smaller rocks.
        Overall, the rocks break up the shape of the stream and change the pattern
        of the foam on the water surface.\n"
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