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      value: '1 - Sculpt Terrain

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      value: 'We start by blocking out the main shapes of the terrain. We use the
        Set Height brush to create a sloping terrain by creating a series of terraces
        and then using the Smooth brush to smooth out the hard edges between the
        terraces.



        Then we cut in our stream channel with the Set Height
        brush in several different tiers heading down the slope. After cutting in
        the stream, we smooth out the hard edges using the Smooth brush.



        We
        finalize the terrain shape by adding polish using the Raise/Lower Height
        brush and the Smooth brush to add touch-ups and variety.  In this process,
        we start out with large brushes and end up using small ones.



        Once
        this step is done, we do revisit the terrain shape occasionally to add additional
        touch ups, especially after adding in the water meshes in steps 3 and 4,
        to ensure that the water meshes and terrain shape work together.

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      value: In this tutorial, we show you step by step how to construct a forest
        stream environment using some of the assets included in this sample.
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