%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7881091340876390462
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 13
hdPluginSubTargetMaterialVersions:
m_Keys: []
m_Values:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DecalWaterfall
m_Shader: {fileID: -6465566751694194690, guid: 411350da21980cf4e8a3930864ff9df6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _MATERIAL_AFFECTS_ALBEDO
- _MATERIAL_AFFECTS_MASKMAP
- _MATERIAL_AFFECTS_NORMAL
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_589253e2343a45bcab8406fcd3e75285_Texture_1:
m_Texture: {fileID: 2800000, guid: eee3279cf0eea85468d825bd69ca206d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_589253e2343a45bcab8406fcd3e75285_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: eee3279cf0eea85468d825bd69ca206d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_6aa8b81213af430987fdb490382853ea_Texture_1:
m_Texture: {fileID: 2800000, guid: eee3279cf0eea85468d825bd69ca206d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_6aa8b81213af430987fdb490382853ea_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: eee3279cf0eea85468d825bd69ca206d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AffectAlbedo: 1
- _AffectNormal: 1
- _AffectSmoothness: 1
- _DecalAngleFadeSupported: 1
- _DecalColorMask0: 15
- _DecalColorMask1: 15
- _DecalColorMask2: 3
- _DecalColorMask3: 0
- _DecalMeshBiasType: 0
- _DecalMeshDepthBias: 0
- _DecalMeshViewBias: 0
- _DecalStencilRef: 16
- _DecalStencilWriteMask: 16
- _DrawOrder: 0
- _NormalStrength: 0.585
- _Speed: 0.75
- _WaterOpacity: 25000
- _WetnessOpacity: 50000
m_Colors: []
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3492653879464200092
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10