Rotate.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
void Update()
{
transform.Rotate(new Vector3(0f, 10f, 0f) * Time.deltaTime);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
void Update()
{
transform.Rotate(new Vector3(0f, 10f, 0f) * Time.deltaTime);
}
}