IHasMetaData.cs
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
interface IHasMetadata
{
string identifier { get; }
ScriptableObject GetMetadataObject(GraphDataReadOnly graph);
}
}
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
interface IHasMetadata
{
string identifier { get; }
ScriptableObject GetMetadataObject(GraphDataReadOnly graph);
}
}