RenderQueue.cs
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum RenderQueue
{
Background,
Geometry,
Transparent,
Overlay,
AlphaTest
}
}
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum RenderQueue
{
Background,
Geometry,
Transparent,
Overlay,
AlphaTest
}
}