BlendOp.cs
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum BlendOp
{
Add,
Sub,
RevSub,
Min,
Max,
}
}
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum BlendOp
{
Add,
Sub,
RevSub,
Min,
Max,
}
}