namespace UnityEditor.ShaderGraph
{
    [GenerationAPI]
    internal enum Blend
    {
        One,
        Zero,
        SrcColor,
        SrcAlpha,
        DstColor,
        DstAlpha,
        OneMinusSrcColor,
        OneMinusSrcAlpha,
        OneMinusDstColor,
        OneMinusDstAlpha,
    }
}