StencilDescriptor.cs
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal struct StencilDescriptor
{
public string ReadMask;
public string WriteMask;
public string Ref;
public string Comp;
public string ZFail;
public string Fail;
public string Pass;
public string CompBack;
public string ZFailBack;
public string FailBack;
public string PassBack;
}
}