KernelDescriptor.cs
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal struct KernelDescriptor
{
public string name;
// Templates
public string templatePath;
public string[] sharedTemplateDirectories;
// Kernels are defined by a reference pass descriptor, to re-use a lot of systems for generating the graph code.
public PassDescriptor passDescriptorReference;
}
}