using System;

namespace UnityEditor.ShaderGraph.Internal
{
    public enum UVChannel
    {
        UV0 = 0,
        UV1 = 1,
        UV2 = 2,
        UV3 = 3,
        UV4 = 4,
        UV5 = 5,
        UV6 = 6,
        UV7 = 7,
    }
}