ShaderInput0.cs
using System;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class ShaderInput0
{
public SerializableGuid m_Guid;
}
}
using System;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class ShaderInput0
{
public SerializableGuid m_Guid;
}
}