IHasDependencies.cs
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
interface IHasDependencies
{
void GetSourceAssetDependencies(AssetCollection assetCollection);
}
}
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
interface IHasDependencies
{
void GetSourceAssetDependencies(AssetCollection assetCollection);
}
}