using System;
using System.Text;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
[FormerName("UnityEditor.ShaderGraph.TextureShaderProperty")]
[BlackboardInputInfo(50)]
public class Texture2DShaderProperty : AbstractShaderProperty<SerializableTexture>
{
public enum DefaultType { White, Black, Grey, NormalMap, LinearGrey, Red }
static readonly string[] k_DefaultTypeNames = new string[]
{
"white",
"black",
"grey",
"bump",
"linearGrey",
"red",
};
internal static string ToShaderLabString(DefaultType defaultType)
{
int index = (int)defaultType;
if ((index >= 0) && (index < k_DefaultTypeNames.Length))
return k_DefaultTypeNames[index];
return string.Empty;
}
internal Texture2DShaderProperty()
{
displayName = "Texture2D";
value = new SerializableTexture();
}
public override PropertyType propertyType => PropertyType.Texture2D;
[SerializeField]
internal bool isMainTexture = false;
internal override bool isExposable => true;
internal override bool isRenamable => true;
internal string modifiableTagString => modifiable ? "" : "[NonModifiableTextureData]";
[SerializeField]
internal bool useTilingAndOffset = false;
[SerializeField]
internal bool useTexelSize = true;
[SerializeField]
internal bool isHDR = false;
internal string useSTString => useTilingAndOffset ? "" : "[NoScaleOffset]";
internal string useTexelSizeString => useTexelSize ? "" : "[NoTexelSize]";
internal string isHDRString => isHDR ? "[HDR]" : "";
internal string mainTextureString => isMainTexture ? "[MainTexture]" : "";
internal override string GetPropertyBlockString()
{
var normalTagString = (defaultType == DefaultType.NormalMap) ? "[Normal]" : "";
return $"{hideTagString}{modifiableTagString}{normalTagString}{mainTextureString}{useSTString}{isHDRString}{referenceName}(\"{displayName}\", 2D) = \"{ToShaderLabString(defaultType)}\" {{}}";
}
// Texture2D properties cannot be set via Hybrid path at the moment; disallow that choice
internal override bool AllowHLSLDeclaration(HLSLDeclaration decl) => (decl != HLSLDeclaration.HybridPerInstance) && (decl != HLSLDeclaration.DoNotDeclare);
internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
{
HLSLDeclaration declDefault = GetDefaultHLSLDeclaration();
HLSLDeclaration decl = (generatePropertyBlock ? HLSLDeclaration.UnityPerMaterial : HLSLDeclaration.Global);
if (declDefault == HLSLDeclaration.DoNotDeclare)
{
decl = HLSLDeclaration.DoNotDeclare;
action(new HLSLProperty(HLSLType._Texture2D, referenceName, decl));
action(new HLSLProperty(HLSLType._SamplerState, "sampler" + referenceName, decl));
}
else
{
action(new HLSLProperty(HLSLType._Texture2D, referenceName, HLSLDeclaration.Global));
action(new HLSLProperty(HLSLType._SamplerState, "sampler" + referenceName, HLSLDeclaration.Global));
}
if (useTexelSize)
{
action(new HLSLProperty(HLSLType._float4, referenceName + "_TexelSize", decl));
}
if (useTilingAndOffset)
{
action(new HLSLProperty(HLSLType._float4, referenceName + "_ST", decl));
}
if (isHDR)
{
action(new HLSLProperty(HLSLType._float4, referenceName + "_HDR", decl));
}
}
internal override string GetPropertyAsArgumentString(string precisionString)
{
return "UnityTexture2D " + referenceName;
}
internal override string GetPropertyAsArgumentStringForVFX(string precisionString)
{
return "TEXTURE2D(" + referenceName + ")";
}
internal override string GetHLSLVariableName(bool isSubgraphProperty, GenerationMode mode)
{
if (isSubgraphProperty && !promoteToFinalShader)
return referenceName;
string nameArg = referenceName;
string samplerArg = $"sampler{referenceName}";
string texelSizeArg = useTexelSize ? $"{referenceName}_TexelSize" : "float4(1, 1, 1, 1)";
string scaleTranslateArg = useTilingAndOffset ? $"{referenceName}_ST" : "float4(1, 1, 0, 0)";
string hdrDecodeArg = isHDR ? $"{referenceName}_HDR" : "float4(0, 0, 0, 0)";
return $"UnityBuildTexture2DStructInternal({nameArg}, {samplerArg}, {texelSizeArg}, {scaleTranslateArg}, {hdrDecodeArg})";
}
[SerializeField]
bool m_Modifiable = true;
internal bool modifiable
{
get => m_Modifiable;
set => m_Modifiable = value;
}
[SerializeField]
DefaultType m_DefaultType = DefaultType.White;
public DefaultType defaultType
{
get { return m_DefaultType; }
set { m_DefaultType = value; }
}
internal override AbstractMaterialNode ToConcreteNode()
{
return new Texture2DAssetNode { texture = value.texture };
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
textureValue = value.texture,
texture2DDefaultType = defaultType
};
}
internal override ShaderInput Copy()
{
return new Texture2DShaderProperty()
{
displayName = displayName,
value = value,
defaultType = defaultType,
useTilingAndOffset = useTilingAndOffset,
useTexelSize = useTexelSize,
isMainTexture = isMainTexture
};
}
internal override void OnBeforePasteIntoGraph(GraphData graph)
{
if (isMainTexture)
{
Texture2DShaderProperty existingMain = graph.GetMainTexture();
if (existingMain != null && existingMain != this)
{
isMainTexture = false;
}
}
base.OnBeforePasteIntoGraph(graph);
}
}
}