ParentGroupChange.cs
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
struct ParentGroupChange
{
public IGroupItem groupItem;
public GroupData oldGroup;
public GroupData newGroup;
}
}
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
struct ParentGroupChange
{
public IGroupItem groupItem;
public GroupData oldGroup;
public GroupData newGroup;
}
}