# Iris Out of Bound Color Clamp Node
Clamps the color of the Iris to a given color. This is useful in case the refraction ray reaches the inside of the cornea.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| -------------------------------------- | ----------------------------------- | ------------------------------------------ |
| **Iris Out of Bound Color Clamp Node** | No | Yes |
## Ports
| name | **Direction** | type | description |
| --------------- | ------------- | ------- | ------------------------------------------------------------ |
| **IrisUV** | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. |
| **Iris Color** | Input | Color | Previously sampled or generated color of the Iris. |
| **Clamp Color** | Input | Color | The color to clamp the Iris to. |
| **Iris Color** | Output | Color | Result Iris color for the rest of the pipeline. |