# Custom Color Buffer Node (HDRP)
The Custom Color Node accesses the custom pass color buffer allocated by HDRP.
## Render pipeline compatibility
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
| -------------- | ----------------------------------- | ------------------------------------------ |
| Custom Color Node | No | Yes |
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| **UV** | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates to sample. |
| **Output** | Output | Vector 4 | None | The value the custom pass color buffer contains at the sampled coordinates. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
Out = SampleCustomColor(UV.xy);
}
```