VFXParticleDecal.template
{
SubShader
{
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleDecals/PassSelection.template")}
${VFXInclude("Shaders/ParticleDecals/PassForward.template")}
}
}
{
SubShader
{
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleDecals/PassSelection.template")}
${VFXInclude("Shaders/ParticleDecals/PassForward.template")}
}
}